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World Map

Crederia is known to be composed of three major landmasses, with the location of two having been lost after the world calamities arrived. Since then, contact has been cut with all but our main setting, aptly called...

The First Continent

The First Continent is considered the first due to it being where the first gods landed during the Race of the Ancients. The inseparable mirrored gods were torn apart and sent crashing. The first to land was the lighter god, --, who lost their life and was swallowed by the earth to heal the wound their body caused. The gods that followed are responsible for the expansive landmass that is covered with life, magic, and Crederians. 

Our map is looking a little small, that's alright! we only need to focus on the beginning of your journey. As crederia continues to expand it's experiences, the map will slowly be revealed!

The Kingdom of Lothain

Located near the center of the continent, the landing point of the first god -- became known as Lothain, a prosperous kingdom that is open to any and all Crederiant. A monument stands on what is said to be the exact point of impact, although most assume that's merely for the visitors who come to revel under it's grandeur.

 Most Crederians begin their journey here, either by having grown up here, deciding to study in the knight or mage academies, or by those who come to register an adventuring license to be officially acknowledged as an adventurer. Others come to peruse the market shops, whether gourmet foods, baked goods, artisanal goods, or enchanted fare interests you, you will find whatever you need here. Lothain is also host to a myriad of magic specialists; potions, body modifications, or plain ol enchantments are all easily found here!

Towns & Villiages

Kestlan

A newly emerging town where ragtag groups of adventurers often pass on their way to the neighboring kingdoms. It is considered the midpoint between the "Three Brothers". While tensions have always run high between them, Kestlan will always welcome you with open arms regardless of any surrounding circumstances. They're considered a "jack of all trades" sort of town and will always have a little bit of everything available for adventurers in need.

Population:

  • All Crederians

Often trade:

  • Alcohol, Corn, Grain, Potions, Arrows, Weapons, adventurer gear, information.  

Known for:

  • Unusual variety of inhabitants and generally having any basics you might need.

Lalado Windmills

The Lalado islands, or more often called the Lalado Windmills due to the massive structures built upon them sit far north. The energy they obtain from the wind is used to power their milling and textile machines, as well as allow for the creation of portable crystals infused with condensed energy. Lalado is known for it's grain and rice harvest, often having the most flavorful cakes of varying shapes and textures available year round!

Arollo is the entry point to the rest of the Lalado islands, and is host to most shops travelers will want to go to.

Population:

  • Skullcrackers, Mantibabs, Kanti, Bowroo

  • Sparse: Fishy Children, Prima, Leloko, Pawbirds.  

Often trade:

  • Grain, Rice, Machine parts, Textiles, Energy, Specialty cakes, basic potions.  

Known for:

  • Rice fields & Windmills

Patalum

A small, quiet villiage full of sprawling farmland and small homes close to Castle Lothain, considered part of the castle town even with the days trek to get there. All manner of fresh plant, fruit, and vegetable are grown and provided for much of the surrounding area. Rich fields, good irrigation, hardworking Crederians, and the peaceful years have made this small town incredibly fruitful. Patalum is known to provide much of the food for Lere, the hosting grounds for the -- Faire, where Lelokos who have recently come out of hibernation come to fill up, which is no small task. If you visit be sure to try their famous pumpkin soup!

Population:

  • Mantibabs, Leloko, Poffee, Bowroo.

  • Sparse: Pawbirds, Primas, Tolls, Fishy children.

Often trade:

  • Produce, wheat, pumpkin soup., wool and other animal products, 

Known for:

  • Expansive wheat fields & pumpkin soup

Vandalan

A town north of Castle Lothain bordered by rocky hills. It overlooks a large expanse of open plains known to be home to a variety of beasts both dangerous and tamable. Vandalan is a popular town for starting adventurers, being stocked with both quality leather gear and knowledge of the surrounding monsters. If you're interested in travel stop by to see what they have in stock. The town often stocks Lothain with much of its meat, though if you prefer hunting your own meat and you're adept with a bow you might find luck in the Valdalan grounds, just be sure to ask permission first.  

Population:

  • Mantibab, Kanti, Poffee, toll, Bowroo

  • Sparse: Pawbirds, Primas, Fishy children.

Often trade:

  • Animal parts, leather & leather gear, artisinal goods, mounts, livestock, basic potions.

Known for:

  • Beast knowledge & leatherworking

Mariflor

A beautiful meadow of blooms of warm reds, oranges, and yellows span for miles, surrounding a small town located at the top of the hilly land. The vibrant arrangement is a sight to see and many travel to the town of Mariflor to spend a few days and nights smelling the fresh floral air. The blooms are tended to all year by the inhabitants of the town and it has become a popular destination for those seeking love and respite from the rest of the world. The town is famous for being one of the main suppliers of flowers across the continent.

Population:

  • Mantibabs, Kanti, Leloko, FIshy Children.

  • Sparse: Skullcrackers, Pawbirds, Prima,    

Often trade:

  • Perfumes, Oils, Seeds, Flowers. 

Known for:

  • Flower Fields & Perfumes

Hohol Forest

A large mass of trees seemingly knit together surround the Tree of Life, the ancestral tree where the first leloko was formed from the soul of a Feyblooded Mantibab. This tree contains, and is surrounded by a small town that is protected by illusory magic, and although visible from a distance, is incredibly difficult to traverse without a guide.

Population:

  • Lelokos, Poffee, Bowroo, Tolls,  Ferragons

  • Sparse: All other Crederians 

Often trade:

  • nothing, though may be inclined to share flowers valuable for potions and magic to trusted parties. 

Known for:

  • Lelokos & Mystery

Rothmere

A town of some renown.

It's location is considered dangerous to an extent, and many avoid it due to it being predominantly a human settlement. Their doors are open to those who bring something of worth, or those who aren't afraid of hard labor. You will be asked to wear your amulets here to avoid crowding. You are warned against wandering out at night. A patrol is constantly wandering around the perimeter of the town.

Population:

  • Humans, Kanti, Pawbirds. 

  • Sparse: Mantibabs, and all other Crederians.  

Often trade:

  • Labor, Pottery, Tools, leather,  Enchantments, produce, potions. 

Known for:

  • Humans & Artisanal Crafts

Parfum

A recently discovered city built into the hills of Lothain. Intricate networks of light filled tunnels twist and turn on for so long it feels neverending, but that's due to the protective illusory magics in place. If you're welcome, or practiced in such magics, you'll find yourself in the heart of Poffee society. Parfum rose from it's dormant state deep in the earth not too long ago, and opened its doors to welcome the surface dwellers. Everything here is a bit small, so mind your head!

Population:

  • Poffee, bowroo, toll

  • Sparse: All other crederians

Often trade:

  • Gems, Ore, Specialty plants, alcohol, literature, potions.

Known for:

  • Gems & Guilds

Ta'Khali

A quiet and rather large town tucked away in the mountainous hills where gentle waterfalls and babbling brooks run through. Old castle ruins lie near the top, partially remodeled to allow the town heads to hold meetings with their people. The town itself is older, with generations old families having long since lived there that continue to practice ancient traditions. Scholars from here are very well versed in the history of the land, and have provided some very important ancient texts that currently reside and are being studied in Lothain. This town is secluded, but welcomes well mannered travelers. 

Population:

  • Fishy Children, Mantibabs, Tolls

  • Sparse: All other Crederians 

Often trade:

  • Specialty weapons, food, textiles, clothing, poisons & potions. 

Known for:

  • Secrets & Tradition

Laharan Outpost

An outpost settled on the tip of the Lothlere plateau overlooking the Gallym Plains. They're a small group that specializes in beast slaying when Vandalan is having trouble on their patrols, so Laharan is often filled with mercenaries, visiting knights, and amateur adventurers a who are hired or volunteer for the work. If you're too inexperienced expect to be turned away, the folks here take civilian safety seriously.

Population:

  • Mantibab, Skullcracker, Poffee, Pawbird 

  • Sparse: Kanti, Fishy Children, Leloko, Toll, Bowroo, 

Often trade:

  • Labor, Beast parts

Known for:

  • Beast Hunters

Parfum Outpost

This small outpost cropped up recently and is used as a research center and guild hall for surface dwelling Poffees, having been given official licensing capabilities my Lothain. The group that heads this outpost has been making strides in beast research and is working its way to exploring the caves and fields closest to Rothmere. The hall is open to any wandering adventure needing a place to rest and triples as an inn for weary travelers. 

Population:

  • Poffee, bowroo, toll

  • Sparse: All other crederians

Often trade:

  • Adventuring gear, food, knowledge

Known for:

  • Guild Hall & Rest spot

Locations

Lothlere Forest

The largest forest in Lothain, considered to have been enchanted by the creatures who call it home. Lothlere forest is home to many basic flora & fauna, as well as several magical and gentle beasts. The forest is a popular spot to hone magic due to the inherent mana coursing through it. At night, the underside of the trees seems to absorb the night sky, becoming almost impossible to navigate, but if you're lucky you might come across some friendly wisps who offer to lead you out (or further in...) Parents warn their children not to dawdle once the sun begins to go down, but officially the forest is not considered dangerous.

Population:

  • fauna

  • cridders

  • beasts (land)

Known for:

  • High amounts of mana & night-maze

Lothlere Plateaus

A series of flat-topped formations that slope pleasantly, bordering the town of Vandalan. These plateaus are home to much local fauna who live in its forests and caves, as well as being the location of the Laharan Outpost. This area is popular for endurance training, with the myriad of sloping trails posing a challenge to any Crederian looking to train, as well as providing a respite from the normal trails surrounding it that are often travelled by merchants, adventurers, and general travelers visiting between Lothain and Sagepoint. 

Population:

  • fauna

  • beasts (aerial, underground)

Known for:

  • Challenging terrain & mountain tunnels

Vandalan Grounds

A stretch of land tended to by the neighboring town of Vandalan. The Vandalan grounds are home to many variety of animal hunted for its meat and parts, and is carefully maintained to ensure a flourishing ecosystem. The grounds are protected by Lothain itself, and you'll need official permission to hunt large quantities there, though snatching an animal or two is ok. The space is safe for most adventurers, though it is home to some tougher beasts who can be territorial if interacted with incorrectly. The grounds are known to be a popular archery spot due to it's flat land and bordering hills.

Population:

  • natural livestock

  • fauna

  • beasts (tempermental, tasty)

Known for:

  • Official hunting grounds

Pastol Meadow

The soft and vibrant fields of the Pastol Meadow are a beautiful sight. Soft blooms grow amongst blue grass for miles. The grass is said to absorb the mana around it, casting specks of it into the sky like permanent puffs of pollen. (if you're sensitive to mana you might want to avoid this place) Animals who call this space home are quick, and mostly small, having dens and burrows that don't disturb the ground much, keeping the meadow mostly flat. It surrounds the Hohol forest and is considered moderately dangerous due to its ability to fluctuate your mana and slowly absorb it. If you come across beasts here, be ready to run!

Population:

  • fauna

  • beasts (land)

Known for:

  • Magical grass & mana absorption

Milenta Pillars

Tall pillars of stone dot the hilly land for miles upon miles. The Milenta Pillars are one of the natural markers that are considered the border of Lothain's land. The pillars themselves are home to many breed of aerial beasts, with their fields home to the more terrestrial kind. From top to bottom the pillars are considered highly dangerous... and that's considered a big draw for people seeking a thrill. The surrounding challenge has caused arial daredevils to turn the pillars into a challenging racetrack. (against the wishes of the local neighboring patrols...)

Population:

  • beasts (air, land)

  • cridders

Known for:

  • Aerial racing & monster hunting

The Wyrwood

An expanse of forest where the trees turn varying shades of warm colors year round. The lush grass that surrounds the forest turns sparse and wilting the closer you get to the center, and it feels as though you're being hypnotized as you keep wandering through. The wyrwood is considered highly dangerous territory for the inexperienced, and you're recommended to find your way out as fast as possible. "The trees are sick here" they say, but no known cause has been found. The bark of the centermost trees are potent potion & poison ingredients. The neighboring town has made it a point to warn people against going there, and will send patrol each night around the edge in case anyone was foolish enough to ignore their warning.

Population:

  • beasts (land, underground)

Known for:

  • Hypnotizing haze & potent ingredients

Ionten Tunnels

A series of small mountains and cliffs that are one of the natural markers of Lothain's land. The rock formations function as a dam against the dark waters surrounding Cerlham, and are a sort of barrier against them at least on the outside. The Ionten Tunnels are considered extremely dangerous, hosting many natural beasts on the top levels, and miasma ridden beasts further down. It is also home to rich iron and copper deposits, and are a popular dig site for the experienced who are willing to take the risk. It's said the lower levels contain highly sought after ores, but good luck finding someone willing to take you down there.

Population:

  • beasts (cave, underground)

  • beasts (miasmic)

Known for:

  • monsters & precious ores

Miron Valley

A vibrant expanse of lush trees, clear rivers, and sloping hills surrounded by a mountain range whose natural beauty has made this place a popular destination. The valley is overlooked by an incredibly large mountain called the Miron Talus. Legend speaks of it having been the Lord of earth who turned to stone upon touching the land during the race of the ancients. Many who manage to make it to it's base offer a prayer to the slumbering Lord, and due to its popularity a shrine now stands there.

Population:

  • fauna

Known for:

  • Beautiful scenery & Miron Talus

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